I will begin with noting that although I haven't played much of the game in its infancy, and only for about a year after it became Spacelords (plus some extra months late 2020/2021), I've attempted to gather an understanding of why exactly it is that Spacelords has never gained a substantial playerbase, and probably won't.Ī edit note while I still believe the antagonist system played a large role in, at least, why the game cannot retain players (it is not a bad idea, but many of its ins and outs are poor at best), it must be said that I have neglected to bring up other issues - as others have said - that contributed heavily to the game's failure, being MSE's lack of communication, the lack of advertising, and the developer's in-general lackadaisical attitude to do something to keep the game alive. This is a masterpost of what I, personally, think went wrong with Spacelords/Raiders of the Broken Planet.
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